🔗 Share this article Behind the Scenes of the Fallout Universe, Gaming’s Most Astonishing Small Screen Triumph The post-apocalyptic TV series has made a triumphant return to its platform, and it's fair to say that audiences were pleasantly surprised by the excellence of its debut season. By depicting the atomic-age, post-apocalyptic United States through the lenses of three separate characters, it effectively portrayed various facets of the gamer's experience. We followed vault-dweller Lucy, trying to uphold her morals and finding that the wasteland made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts challenging his organization's authority and causes a lot of havoc in robotic power armour; and the Ghoul, a standout performance who has long since lost any moral compass out in the radioactive badlands. Building Anticipation for Season Two The show's first season conclusion disclosed a major secret about who helped cause the atomic conflict that trapped a society in subterranean shelters for an extended period. It also posed numerous mysteries open for the upcoming chapter – and, on this occasion, hopes are much greater. “We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says Jonah Nolan. “Heading into the initial season, people were like, ‘Just don't mess it up’,” states Todd Howard. “We’re over the moon with the reception to the show, so this time people are coming in with more enthusiasm and new expectations.” A New Vegas Vibe for Season Two The new season is located in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the series, despite the fact that it was somewhat buggy at launch. “It embodies a sun-baked feel, a Mojave vibe, that’s so essential to that game,” explains Nolan. “That parched, desolate iconic highway feeling of the game is so much enjoyable to incorporate into the show.” In the series narrative, a long time has elapsed since the events of the New Vegas game by the time the characters make their way there. Nevertheless, the creators hint that it acknowledges the fan's adventure. Crafting a Tangible World The Fallout TV series is praised for its tactile feel – its creators ensured real props and locations were fabricated, mirroring the cobbled-together nature of the towns in the games. “Being a genre enthusiast, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” says another of the showrunners. “The key objective of an translation, particularly of a interactive medium, is to appear as if it’s tangible.” Actually, almost each creature you see on-screen is physical, including the notoriously frightening mutated beasts known as the apex predators. In the show, they are created using puppets, and were reportedly rather intimidating up close. Made by Fans, for Fans The Fallout series succeeds because it is crafted by accomplished storytellers who are also longtime fans, alongside the game developers behind the source material. This shared passion for the world is clear in the end result. The new batch of episodes is debuting on a weekly basis rather than as a full-season drop, marking a change from the previous season. This format will foster a new audience reaction, something the team themselves are excited to witness. “It has more depth, it’s bigger, it’s wittier, it has a lot of revelations,” teases Howard. “I am excited to seeing what people think.”